3 Pillars of English Edge Approach
The EnglishEdge School learning solution is delivered through a Blended-leaning approach. This approach is a blend of classroom training and self-learning. While classroom training takes care of hand-holding, peer support and motivation, self-learning ensures reinforcement of learning, accounts for individual differences in competencies and pace of understanding. Hence, we have two parts to every chapter/session: Instructor-led software and Self-learning module.
Features of Programme
Our Programme is designed to make learning a Delight
Prose and Poetry Sections, ranging from the classic to the contemporary.
For Proses and Poems.
To expose students to a variety of high-quality texts.
To reinforce the students’ understanding of language, facts
To build confidence and fluency
To emphasise teamwork
Within a class and across the series to build increasing level of understanding.
Exercises designed to show the use of grammar in context
To make learning joyful and interactive.
The solution comprises of a teacher and student software, the teacher kit includes software to be used by teacher for classroom sessions and a manual to understand EnglishEdge’s teaching methodology. While the student software for students to practice after classroom sessions in Local network
Teacher would use the software in the lab to explain concepts and conduct activities. Whereas, students would use desktop application in school for self-practice. Following is a detailed description about each element.
Student Software – Each trainer led session is complimented with self- study sessions for learners known as learner’s content (WBT). Student software contains practice exercises and reinforcement material corresponding to Trainer Led Content sessions. These exercises can be done by learners in the computer lab of the institute, with the guidance of teachers.
In student software as well, EnglishEdge uses interesting stories to design practice exercises and games improve learners’, listening, speaking, reading, writing, grammar and vocabulary
- a. Interactive games are used to reinforce the learnings.
- b. Record and compare feature to practice pronunciation/speaking with the help of its speech recording engine — listen to an expert’s voice, record one’s own voice and then compare both the recordings to check and improve pronunciation.
- c. Interactive activities for focused listening practice.
- d. Confidence building via guided and self-paced practice